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FALL SEASON LOCAL RULES


AA RULES

Game & Time Limits

Tie games will be played until time limit expires.

Time limit for all games is 1:30 minute during the weekday and 1:45 minutes on the weekend.

No new inning will start after 7:00pm sharp.

A new inning begins as soon as the last out is made of the prior inning. 

Home plate umpire is responsible for keeping time, but will announce the start time to the booth. 

Weekday games are Monday-Friday, and weekend games are Saturday and Sunday. 

If you start a weekday game after 5:30pm, no new inning starts after 7:00pm.

If you start a weekday game before 5:30, (let’s say 5:20), no new inning starts after 6:50pm due to time limit.

 

Game Play

The first 3 innings will continue until the offense has scored 5 runs or the defense has recorded 3 outs. The 4th inning and on will be unlimited runs or the game reaches the time limit.

Each batter will be given a total of 5 good pitches, 3 swings or 1 fair hit ball. If the last pitch is fouled off, the batter will be given another pitch. This will continue until the batter hits a fair ball or strikes out. (Good pitches are hitable pitches and will be a judgment call by the umpire.)

If the batter, on the sixth pitch, does not swing, it will be considered a strikeout.

If a batter swings at a pitch and misses, that is considered a pitch and counts towards the batters pitch count. If a batter does not swing and the pitch is declared ‘bad’, it will not count towards the batter’s pitch count. If a batter swings at a ‘bad’ pitch (declared by the umpire), it will be considered a strike. Pitch cannot be declared bad until the ball is past the plate.

If a batted ball goes under, over, around, hits the machine or operator of the machine and leaves the area of the machine, then the ball shall be considered a live ball.

Under no circumstances will a player reach under, through or into the machine to retrieve a ball in the area the machine occupies. If a batted ball comes to rest under the machine, gets stuck in the machine, or any circumstances that appears that the player could be in danger, the operator should yell “Time, Dead Ball” and remove the ball himself. The batter will be awarded first base and the runners will advance 1 base.

Bunting is NOT allowed.

Pitcher must occupy the mound with one foot in the clay on either side of the machine but not in front of the pitching rubber or machine. Pitchers may not leave the mound until the hitter has made contact.

There will be stealing of 2nd and 3rd bases only during the first 3 innings of play. After the 3rd inning, there will be no stealing of bases.

Stealing may occur once the ball has crossed the plate. If a runner leaves early and successfully steals a base, he will be sent back. If tagged before reaching safely he will be called out. If runner attempts to steal home and is off the base and tagged out runner will be called out.

There will be no delayed stealing.

Play stops when the ball in the position of an infielder. Once the infielder has possession the runner cannot proceed the next base.

 

MACHINE PITCH RULES

Runners WILL NOT be allowed to take extra bases on overthrows that occur during an attempted steal.

The base stealer may not advance another base but can be tagged out if off the base.

On a pitch that is declared ‘bad’, a base stealer will be required to return to the previous base occupied.

Runners may not leave the bag until the ball reaches the batter.

There is no infield fly rule.

A courtesy runner for catcher of record only the previous inning may be used. The courtesy runner shall be the player that made the previous out. If no outs have been recorded in the game, the courtesy runner shall be the previous batter not on base.

All other rules of baseball apply.

Umpires/Scorekeeping

There will be one umpire per game.

Pitching Machine / Scorekeeping - The pitching machine will be set to 34-38 mph using the Blue Flame Pitching Machine. The Double A commissioner has the discretion to increase or lower the pitching machine’s velocity. The velocity set by the Double A commissioner will be followed by ALL Double A teams. The home team will be responsible for the scorekeeper.


AA SPRING SEASON LOCAL RULES


Game & Time Limits

Tie games will be played until time limit expires.

Time limit for all games is 1:30 minute during the weekday and 1:45 minutes on the weekend.

No new inning will start after 7:00pm sharp.

A new inning begins as soon as the last out is made of the prior inning. 

Home plate umpire is responsible for keeping time, but will announce the start time to the booth.

Weekday games are Monday-Friday, and weekend games are Saturday and Sunday. 

If you start a weekday game after 5:30pm, no new inning starts after 7:00pm.

If you start a weekday game before 5:30, (let’s say 5:20), no new inning starts after 6:50pm due to time limit.

 

Game Play

The first 3 innings will continue until the offense has scored 5 runs or the defense has recorded 3 outs. The 4th inning and on will be unlimited runs or the game reaches the time limit.

Each batter will be given a total of 5 good pitches, 3 swings or 1 fair hit ball. If the last pitch is fouled off, the batter will be given another pitch. This will continue until the batter hits a fair ball or strikes out. (Good pitches are hittable pitches and will be a judgment call by the umpire.)

If the batter, on the sixth pitch, does not swing, it will be considered a strikeout.

If a batter swings at a pitch and misses, that is considered a pitch and counts towards the batters pitch count. If a batter does not swing and the pitch is declared ‘bad’, it will not count towards the batter’s pitch count. If a batter swings at a ‘bad’ pitch (declared by the umpire), it will be considered a strike. Pitch cannot be declared bad until the ball is past the plate.

If a batted ball goes under, over, around, hits the machine or operator of the machine and leaves the area of the machine, then the ball shall be considered a live ball.

Under no circumstances will a player reach under, through or into the machine to retrieve a ball in the area the machine occupies. If a batted ball comes to rest under the machine, gets stuck in the machine, or any circumstances that appears that the player could be in danger, the operator should yell “Time, Dead Ball” and remove the ball himself. The batter will be awarded first base and the runners will advance 1 base.

Bunting is NOT allowed.

Pitcher must occupy the mound with one foot in the clay on either side of the machine but not in front of the pitching rubber or machine. Pitchers may not leave the mound until the hitter has made contact.

There will be stealing of 2nd and 3rd bases only during the first 3 innings of play. After the 3rd inning, there will be no stealing of bases.

Stealing may occur once the ball has crossed the plate. If a runner leaves early and successfully steals a base, he will be sent back. If tagged before reaching safely he will be called out. If runner attempts to steal home and is off the base and tagged out runner will be called out.

There will be no delayed stealing.

Play stops when the ball in the position of an infielder. Once the infielder has possession the runner cannot proceed the next base.

 

MACHINE PITCH RULES

Runners WILL NOT be allowed to take extra bases on overthrows that occur during an attempted steal. The base stealer may not advance another base but can be tagged out if off the base. On a pitch that is declared ‘bad’, a base stealer will be required to return to the previous base occupied.

Runners may not leave the bag until the ball reaches the batter.

There is no infield fly rule.

A courtesy runner for catcher of record only the previous inning may be used. The courtesy runner shall be the player that made the previous out. If no outs have been recorded in the game, the courtesy runner shall be the previous batter not on base.

All other rules of baseball apply.

 

Umpires/Scorekeeping

There will be one umpire per game.

Pitching Machine / Scorekeeping - The pitching machine will be set to 34-38 mph using the Blue Flame Pitching Machine. The Double A commissioner has the discretion to increase or lower the pitching machine’s velocity. The velocity set by the Double A commissioner will be followed by ALL Double A teams. The home team will be responsible for the scorekeeper.

 

Kid Pitch

Kids will eventually pitch in the spring season only! 

Kid pitch begins after (2/3) of the season has been played. Teams should work with their pitchers every practice to prepare them for kid pitch games. Machine pitch will consist of 12 games and kid pitch will c onsist of 6 games.

Pitching distance will be 42 feet.

Each pitcher can throw a max of 25 pitches per game or 50 pitches per week. A pitcher can exceed the pitch count of 25 to finish a batter. If the pitcher exceeds the 25 pitches to finish the batter, the pitcher pitch count is adjusted to the 50 pitches per week max. For instance, a pitcher throws 30 pitches on Monday, the pitcher can only throw 20 pitches for the next game that takes place during the same week.



 

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6700 Clark Rd 
Sarasota, Florida 34241
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